Firstly, I can’t promise a release date/version (but, not speaking for The Foundry, I expect it to be in an imminent 10.5 release). I know it’s been a long time coming but there is a fix in the pipeline for El Capitan.Īpologies on two fronts. Sorry for the delay in dealing with this issue.
#NUKE 10 ENVIRONMENT VARIABLES MAC OS X#
If your like me and run Nuke at home thru the FXPHD VPN and are running Mac OS X El Capitan for learning and training these two links might be helpfull.īen Woodhall Software Engineer The Foundry writing on the Nuke mailing list. The changes the engineers have made so far can be enabled by setting the following environment variable before running Nuke:
Please note, these environment variables enables are experimental so please take caution if you need to use them in production. It is currently possible to turn on the work in progress bug fixes for the El Capitan issues by setting a couple of environment variables for NUKE 10. This article will be updated when we have more news to share. This remains a high priority for the Nuke team and we hope to be able to fix these issues in a future maintenance release.
Work is ongoing on these fixes but due to these open issues El Capitan is not a fully certified platform for NUKE. The engineers worked to fix these issues ahead of the NUKE 10 release but unfortunately the fixes were non-trivial and it wasn't possibly to safely fix these bugs without causing other issues in time for the NUKE 10 release. That being said there is a problem with the zooming in the viewer on El Capitan and macOS Sierra.Īfter OS X El Capitan was released we became aware of viewer performance issues when zooming or moving overlay elements (such as roto widgets or transform jacks). Now I would like to begin with, if you are in a production environment you should not be using El Capitan or macOS Sierra on your machines.